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Thread Statistics | Show CCP posts - 53 post(s) |
Veyer Erastus
Red-dormice
11
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Posted - 2013.05.27 19:34:00 -
[1] - Quote
Not to repeat others, i have one really major problems with hacking/arch as it is. It is weight. Every site usually has a bunch of objects to hack, but you inventory is limited. Often it would fill up just with one hack and will need to warpout to station..only for the site to despawn. Not even talking about if there is nowhere to warpout to. The weight should be adjusted.
Speaking generally, there are many bad things about hacking as it is.
Hacking itself is very random. The Deus Ex hacking game(from which eve hacking was clearly ripped out) was strategic. You could thought about strategy, what nodes to take, and what to leave. In current hacking there is only one thing that really affects the game - luck. Which is a bad.
And even if you succeed the clicking game starts. I won't say it's that bad, but it's really not-like-eve. It's a game of who clicks faster. Something you expect of a cheap EA game, not Eve. To add constructive feedback - it's not intuitive. In order to grab maximum you need to know exactly when you get this small container. It's the matter of seconds. it's really hard to judge if it's already in your inventory and you should click on the next. And that's if you can grab it at all. One time they all bursted into opposite direction of mine and i barely had the time to accelerate and get a couple before they disappeared.
And then comes the PvP. It was already the hard, cold world before. But now, with the fact that all signatures can be seen on overlay it's even easier to scan someone doing the site - not helping the fact that we must concentrate on the Game of Clicks.
So. You hacked successfully. You got so much containers. And you weren't ganked. Hooray. Ah, no. Stop. What is this loot? Why is it so bad and cost nothing? I heard guys in sov null got really good loot, but i wasn't so successful in low/WH. They weren't worth the trouble fighting sleepers. Not even considering the dangers of TQ WHs. I guess it was just my luck. Twice my luck. Because first i was unlucky with the hacking object itself, and then i got unlucky getting the wrong containers.
Luck, again and again and again. Luck hacking, container luck, luck playing Game of Clicks. I really believe there is too much luck involved. It's not Las Vegas. It's Eve. |
Veyer Erastus
Red-dormice
12
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Posted - 2013.05.30 22:29:00 -
[2] - Quote
Practiced a bit in Obj A today and was rather pleasantly surprised. Loot pinata seemed much more doable than a couple days ago. Still the problem i raised in the beginning of the thread is still here. After doing 4 mainframes, my cargo was completely full. Parts, which are probably the most common container, take absurdly much space - 99% of everything that drops. I seriously believe it's necessary to shrink them from 1m^3 to 0.1m^3. |
Veyer Erastus
Red-dormice
13
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Posted - 2013.05.31 12:50:00 -
[3] - Quote
Tsubutai wrote:Alvatore DiMarco wrote:I suppose you're going to tell me "the fact that cloaky nullified T3s lack the agility to get the same amount of loot as a covops doesn't balance out the fact that they're hard or impossible to kill".
It sounds mostly like you don't actually care about T3s in the sites, but that you just don't like the nullifier. [Tengu, hardcore pve] Nanofiber Internal Structure II Nanofiber Internal Structure II Nanofiber Internal Structure II Analyzer II Codebreaker II 10MN Afterburner II Cargo Scanner II NEW Scan Rangefinding Array II NEW Scan Rangefinding Array II NEW Scan Pinpointing Array II Covert Ops Cloaking Device II Expanded Probe Launcher II, Sisters Combat Scanner Probe Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Medium Memetic Algorithm Bank I Medium Emission Scope Sharpener I Tengu Electronics - Emergent Locus Analyzer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Covert Reconfiguration Tengu Propulsion - Interdiction Nullifier Tengu Defensive - Supplemental Screening That aligns in under 4 seconds (which is actually better than a lot of covops fits achieve) and has bonused tractors to grab any juicy cans you can't reach for whatever reason. I am consistently able to get 80%+ of the spewed cans in this setup, exactly as I was in a Heron beforehand.
Not to fight your point, but wanted to mention one thing. Setup you link is HARD hacking setup - it can't do anything except hacking sites. So it's kinda just that it's strong in its purpose. Even more - it can't even do hacking sites as it lacks mean to kill spawned NPC. While you Helios can with it's drones. Not even mentioning that every other t3 except tengu don't have midslots to do this. |
Veyer Erastus
Red-dormice
13
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Posted - 2013.05.31 14:30:00 -
[4] - Quote
Solkara Starlock wrote: I'm not so thrilled having to tag along a cargoscanner in my scanning ship to guarantee my exploration income. The allocation of mid slots on the scanning ships is already quite taxing with the new scanning mods, the data and relic analyser and perhaps a propulsion mod. Basicly, Anathema and Cheetah are at a distinct disadvantage because of that.
Think about non-tengu t3s. Like Legion. Even plugging data analyzer is hurting. Not even talking about anything else. |
Veyer Erastus
Red-dormice
13
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Posted - 2013.05.31 16:29:00 -
[5] - Quote
Palal wrote:Tried in lowsec today. Got a relic site with 5 containers + 1 npc flying around it.
- I was only successful in opening 2 of the containers with 90/30. - Got 2 carbon,2 metal scraps and other worthless crap. ie 1 electronic part. - 2 skill books - caldari encryption methods, minmatar encryption methods.
Basically again - a giant waste of time.
On several of the puzzles I cleared the board with only protection nodes left.. :( How does anyone defeat a half dozen firewalls/etc?
I mean it should winnable right? Not just fluky luck?
Well, it's not so hard to win if you do it in rigged bonused ship with t2 analyzer. Implants help also. But if you don't - then yeah. Hacking is now for specialized pilots, not just sticking module on a ship. |
Veyer Erastus
Red-dormice
13
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Posted - 2013.05.31 17:14:00 -
[6] - Quote
Brooks Puuntai wrote:Veyer Erastus wrote:
Well, it's not so hard to win if you do it in rigged bonused ship with t2 analyzer. Implants help also. But if you don't - then yeah. Hacking is now for specialized pilots, not just sticking module on a ship.
Eh being specialized for it only increases the chance of surviving it. It is still primarily luck based. Like I said earlier, the hacking system is difficult in the same sense that winning the lottery is difficult.
Well, no. If you have 50 virus strength you will squash any 50hp nodes without taking damage and 80hp ones taking damage ones. With all mentioned you will have more then 100 coherence. With this you can pretty much squash EVERY node before reaching the end even without utility.
Liltha wrote: I realize he is talking about low sec sites here, but doesn't it strike you as a bit wrong that you would need to have hacking 5+implants+rigs just to do sites? I mean it's not like he tossed a hacking modules on his cruiser he obviously was using a cov ops frig to do the sites. Face it new pilots aren't likely doing combat sites, if you take away profession sites what is there for the newer pilots in exploration?
As it stand because how inherently important strength is there is big gap between low-mid and high skill level pilots. But that's not bad at all. Bad is the fact you have only 2 tries. Right now on tranq you can have very low skill and just keep spinning around container waiting for hack. What you risk is your life - you can get ganked. It is just. And i believe same should be applied here. You can try hacking as many times, but you risk getting ganked while you play the game. |
Veyer Erastus
Red-dormice
13
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Posted - 2013.05.31 22:09:00 -
[7] - Quote
Were WH space hacking sites balanced lately? Did a full site just now with 8 cans, not loosing even one to the game and got altogether about 2-3m in loot. Most of it were from a single lucky can. And i wasn't going for scraps. You could say i was unlucky, but i see a tendency here. More high level hacking containers have all their "parts" containers contain valuable loot on regular basis giving steady income with occasional rare drop from other containers. I think such system of "steady&chance" should be applied to all tiers of content as it's not really cool to get more isk from initial npc's wrecks than from hacking itself.
Heinel Coventina wrote: What kind of ship are you using that doesn't have 3 mids for 2 analyzer and 1 scanner?
Any t3 except tengu. |
Veyer Erastus
Red-dormice
13
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Posted - 2013.06.01 20:53:00 -
[8] - Quote
Alvatore DiMarco wrote:If they were to somehow decide that they were going to remove the loot pinata, I promise you they'd reduce the number of attempts from two to one.
Your very first failure to hack would be met with the dazzling blue-white blaze of a can self-destructing.
Why is there a try count at all? I don't understand it. You punishment for losing the game should be time and risk that comes with continuous stay on site playing the game, like it's on TQ, not loosing your loot because you don't have Hacking V. |
Veyer Erastus
Red-dormice
14
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Posted - 2013.06.02 01:00:00 -
[9] - Quote
Omnathious Deninard wrote:is it just me or did the cans get faster after the patch today?
Confirming this. Cans fly and disappear much faster than it was two days ago, tested on the same spot. I can't even get half the cans now. |
Veyer Erastus
Red-dormice
14
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Posted - 2013.06.02 01:23:00 -
[10] - Quote
Alvatore DiMarco wrote: It probably has something to do with everyone talking about how they "can get 80% of the cans by themselves now" and also to do with how loot now maps to specific can types. I have to say that they definitely start disappearing a bit too quickly now; I barely have time to see what all the cans are before I have to start dealing with them disappearing.
Loot was mapping to can types for a long time already. And i don't really see any issue with getting 80%. Come on, let's be frank. Going solo is one of the main incentives of exploration and 95% do it like this. |
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